Toll Free : +1-855-465-4651 | (DE) : +49 322 210 92714 | (USA) : +1-386-310-3803 | Contact : sales@qygroup.biz
Aug-2018 | Published By : QYResearch | Category : Software & Enterprise Computing | Pages : 100
Request for a SAMPLE REPORT
Fill up your details below and get the sample report for FREEAug-2018 | Published By : QYResearch | Category : Software & Enterprise Computing | Pages : 100 | Format : PDF
This report focuses on the global Esport status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Esport development in United States, Europe and China. ESports are a form of competition using video games. Most commonly, eSports take the form of organized, multiplayer video game competitions, particularly between professional players. The most common video game genres associated with eSports are real-time strategy (RTS), first-person shooter (FPS), fighting, and multiplayer online battle arena (MOBA). The esports market in APAC is expected to grow rapidly between 2018 and 2023. The increasing investments from sponsors and advertisers are fueling the demand for esports in this region. In 2017, the global Esport market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025. The key players covered in this study Modern Times Group Activision Blizzard Valve Corporation CJ Corporation Electronic Arts Nintendo Turner Broadcasting System Faceit Gfinity Hi Rez Studios Kabum Wargaming Public Rovio Entertainment Gungho Online Entertainment Alisports Market segment by Type, the product can be split into Real-time strategy (RTS) First-person shooter (FPS) Multiplayer online battle arena (MOBA) Others Market segment by Application, split into Mobilehone & Tablet PC Video Game Other Market segment by Regions/Countries, this report covers United States Europe China Japan Southeast Asia India Central & South America The study objectives of this report are: To analyze global Esport status, future forecast, growth opportunity, key market and key players. To present the Esport development in United States, Europe and China. To strategically profile the key players and comprehensively analyze their development plan and strategies. To define, describe and forecast the market by product type, market and key regions. In this study, the years considered to estimate the market size of Esport are as follows: History Year: 2013-2017 Base Year: 2017 Estimated Year: 2018 Forecast Year 2018 to 2025 For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Tata Power DDL, which handles the power distribution in the national capital, Delhi, has received Solar Power One-A rating from MNRE, a new and renewable energy ministry for better performance in t
Website providers use the live chat software to communicate with visitors directly on their websites and applications through the merger of instant messaging, chat, or survey forms. The increase in
The energy demand around the globe has developed and will keep on growing throughout the forecast period as well owing to aspects such as speedy enlargement in the manufacturing sector, urbanizatio
Sony, the Japanese consumer electronics major, has rolled out Soundbar HT-CT290 in India. Having a price tag of Rs 19,990, the gadget will be accessible at major electronic stores and all Sony Cent
Google rolled out its flagship handset Google Pixel 2 XL and Google Pixel 2 previous month. The Pixel 2 set off for pre-order last week in India through Flipkart and are now up for buyout through b